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Smurfs and Sorts

11 Apr

Only four for game night tonight – R and N made the trek from the sticks to game with us, which is particularly impressive given that N is 32 weeks pregnant … with twins.

Further endearing themselves to us, they brought Pandemic so that we could give it another try.

We played with the Researcher, Dispatcher, Medic and Scientist – which I suspect is the optimum combination of 4 roles. Some fairly friendly draws let us mostly ignore Jaundice and Scarlet Fever, although the Black Death threatened for a while. Ultimately, though, we were Smurfed  across the US and even over to the UK – literally one move before we would have won. We had developed cures for everything except red and, as next player,  I held the five cards I needed to find it (and was in easy reach of a research station) – but four of the seven top cards were blue, and three of them came out. Across the world, people are singing, playing flutes, wearing little white caps and remodelling toadstools.

We followed Pandemic with a game of Sorts – I’ve had a look at the game before but have not actually played it. It’s a trivia-style game where instead of picking one correct answer you have to rank the 5 possible actions according to some (specified) attribute.

I’m not usually big on party games but I was really in the mood for a party game tonight, and I did enjoy this. I could see that it would be fun to play in teams as well as individually. Fraser feels that the board “adds a gamey element”; I feel that the board is unnecessary. These two viewpoints are probably not quite as at odds as they seem.

I enjoyed Sorts quite a lot. It was fun, it was silly, and the topics seemed to be interesting. We only came across one question that could/should have been clearer. I could see myself playing this one again.

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3 Comments

Posted by on April 11, 2008 in games

 

3 responses to “Smurfs and Sorts

  1. Chris

    April 12, 2008 at 2:33 am

    I’m really enjoying Pandemic alot myself. I’ve now played it five times with the correct rules, and we’ve only won it one of those times (on medium).

    However, I’m wondering just how much replayability this game has got in the end. Eventually, once everyone knows what the main threat is, and where it comes from, then everyone works quickly and efficiently as they can to stop that threat.

    The problem with replayability arises in the fact that at this point, your playing against your shuffling. There really isn’t much left in the way of decisions at that point. I think it might be that it’s new, and it’s different being a fast co-op game. But is it really going to have any staying power.

    It’s always going to be a hard game to win, just the nature of the game makes it hard. And no matter how good you are, you’re always going to lose some of those games, just because those epidemics and outbreaks hit you just so, and there’s not really anything that you could do to avoid them.

    As for right now. I really like pandemic, but I’ve been thinking just how much I’ll really enjoy playing it this time next year.

     
  2. melissainau

    April 12, 2008 at 7:55 am

    I’m not sure about that either. I think it is vulnerable to the one-player-controls-everything option.

    My suspicion is that you can play it too many times and if you do that you might never play it again. But if you keep it and play it once or twice every few months, it might keep its shine.

    I’m considering a buy on this one – I thought it was a no-buy the first time I played it, but then I thought about what we’d done wrong while out walking the next day – I think that if you’re thinking about strategies for a game you played, that’s a good sign.

     
  3. RacingHippo

    April 13, 2008 at 6:11 pm

    I played my 3rd, 4th and 5th games on Wednesday night. AND WON!

    Every previous game, we’ve been beaten by one each of the three conditions. This time, I think what was different was our understanding – and use of – the Dispatcher. This role always seemed a bit odd to us before, but I played it this time and took on more of a planning role for the whole team rather than having two teams of two, which is how it seemed before.

    Then again, maybe it was just luck! Must play again to find out… only thing is, we’re set for Agricola next week, and that might mean a repeat game the following week (“let’s try with the K deck next time!” etc.) so it could be a while, by which time we’ll have forgotten how to beat it…

     

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