(no panic, John, I am not stealing your blog title forever, just for one post)
I do not fancy myself as a game designer. I don’t think I have the requisite creativity – I am better at riffing on other people’s ideas, ELEFANTENRODEO notwithstanding. But nonetheless, I made an OMGPROTOTYPE! game yesterday, for Otto. I tested it twice last night:
1. Bit samey, not enough choices. Actions/options work well though, and the balance is fairly clear. It’s not as easy as I thought it would be, but the options work well.
2. Opened up the choices, which was a success. Some are still very much targeted to the end-game. Wondering whether I need to open up some more options/make the victory criteria more open.
Possibly we have 3 possible victory options (to be chosen before play, depending on the players’ level/confidence): (1) Achieve the specified target; (2) Achieve something *approximating* the specified target; (3) Achieve at least the specified target (or approximate?) and then score points for anything more. I think Otto could cope well with (1) and (2) at this point, and (2) would certainly make the game a bit less scripted/programmed. Not that that is necessarily a bad thing for a children’s game…
Anyway. It was fun. I will try to play it with her today, too. She was very excited when I showed it to her.